Reference

Detections

Everything twisteAC catches, grouped by cheat domain. Detection runs server-side wherever possible, so it can't be spoofed by a tampered client. Each detection carries a severity from low to critical, and repeat offences escalate automatically.

How severity works
Severity scales with how blatant the signal is, and many detections escalate on repeat - e.g. a first rapid-fire hit may be high, a second becomes critical. Severity drives alert priority and, in enforce mode, the action taken.

#Combat

Aimbot, triggerbot and damage exploits - the highest-value category for most servers.

DetectionSeverityWhat it catches
rapid_firehighShots faster than a weapon physically allows (per-weapon thresholds).
headshot_rate_anomalycritical>80% headshot ratio over a meaningful sample of shots.
silent_aimhighHits registered without line of sight to the target.
magic_bulletcriticalImpossible trajectory or a damage multiplier.
v2_overdamagehighOne-shot kills / damage above a weapon’s maximum.
ammo_increase_detectedcriticalMagazine refills that never happened legitimately.
forbidden_weaponscriticalUse of a blacklisted weapon or ammo type.
v2_client_detection_missinghighServer sees fire events but the AC client is absent - tampering.

#Health & Armor

DetectionSeverityWhat it catches
damage_immunitycriticalPlayer took 0 damage from a verified server-side hit (godmode).
heal_detectedhighInstant healing - large HP gain in an impossible timeframe.
armor_increase_detectedcriticalUnauthorized armor added to a player.

#Movement

DetectionSeverityWhat it catches
teleport_eventhighLeaps over ~50m that aren’t spawn, admin, or fast-travel.
speed_anomalyhighOn-foot speed beyond the allowed maximum (speedhack).
superjumphighVertical gain far above what the game permits.

Mod-menu features detected on the client and confirmed server-side via the CEV validation engine.

DetectionSeverityWhat it catches
menu_detectioncriticalMod-menu signature: suspicious key patterns or native hooks.
noclip_detectedcriticalMoving through collision geometry.
invisibility_detectedcriticalEntity alpha below threshold / hidden flag set.
freecamcriticalCamera detached from the player ped.
godmodecriticalInvincibility flag active without authorization.
spectate_mode_detectedhighPlayer view detached from their ped.
nui_input_anomalycriticalForbidden NUI input injected.

#Entity spawn

Crash/troll attempts and loadout abuse via mod menus.

DetectionSeverityWhat it catches
mass_ped / mass_vehiclehighBursts of peds/vehicles spawned to crash or troll.
explosive_spawncriticalExplosives spawned via a mod menu.
explosion_burstcriticalRapid explosion bursts - crash/lag attempt.
deny_model / deny_weaponcriticalAttempt to spawn a blacklisted model or equip a banned weapon.
unauthorized_givecriticalForced weapon loadout pushed from the client.

#Economy & VORP

DetectionSeverityWhat it catches
item_addedhighLarge inventory gains from an unauthorized source (dupe).
money_addedhighCash appearing from a non-shop / non-mission source.
money_desyncedcriticalClient money cache diverges from the server (forged state).
vorp_exp_gaincriticalExcessive XP gained in a single session.
vorp_remote_triggercriticalAttempt to call a forbidden remote event.

#Abuse

DetectionSeverityWhat it catches
chat_spammediumToo many chat messages in a short window.
chat_word_violationhighA blacklisted word used in chat.
sound_spammediumSound triggers flooded in a short window.
ragdoll_abusemediumContinuous or repeated ragdoll abuse.
command_bruteforcehighMany denied commands in a short window.
event_rate_limithighA network event fired far beyond its allowed rate.

#System integrity

Tamper detection that protects the anticheat itself.

DetectionSeverityWhat it catches
heartbeat_timeoutcriticalThe AC client script was stopped or suspended.
forbidden_resource_detectedcriticalA known cheat/mod resource is running.
anti_dumpcriticalAttempt to dump or read protected Lua memory.
hwid_spoofcriticalMismatched machine signature - ban-evasion indicator.

#What you do with detections

Detections become alerts in your panel. From there your toolkit is:

  • Triage alerts by severity and status, in bulk if needed.
  • Investigate by opening a case and building a timeline of evidence.
  • Watch a suspect live via surveillance sessions.
  • Sanction (warn / kick / ban) when justified.
  • Escalate by requesting an expert review on any case.
Not sure about a detection?
Open a case, attach the alerts, and request an expert review. Our team gives a verdict (confirmed cheater / legitimate player) - target handling within ~48h depending on evidence. See the Panel guide.